carnage170

Age/Gender: 21, Male
Location: Willows, CA
Job: Writer

Long live Seiken Densetsu!!!

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3/29/05

Level: 9
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Rank: Civilian
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Rank #: 63,089

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Exp. Points: 740 / 900
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Voting Pow.: 5.09 votes

BBS Posts: 10 (0.01 per day)
Flash Reviews: 43
Music Reviews: 2
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All Flash Reviews

43 Reviews | 2 w/ Responses

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Score: 8
Crush the Castle

"Lacked a bit of variety"

submission: Crush the Castle
date: May 11, 2009

I know this is called Crush the Castle, but the game lacked a bit of variety, all that it is is it gets with bigger and bigger variations of the small rocks except for the bombs. I have an idea where if you decide to make a sequel, instead of just single and trios of the rocks and bombs, you add stuff like arrow barrels where upon launching, doesn't topple the walls, but instead arches over raining dozens of them upon the inhabitants. It's just an idea though, I still enjoyed playing it

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Score: 10
: Door Holding :

"*applauds*"

submission: : Door Holding :
date: July 23, 2008

Yes, thank you for saying such wisdom! I had a similar problem with feministic bitches. When I was holding the door open for one, she got in my face saying that she doesn't need a man to open the door for her. My answer, "Alright, bitch. When you feel good and ready. Open the door then. I have no business holding it open for a cunt." and I forcibly slammed the door in her face and walked away. Once again, the Lord and Master Foamy spoke pure gold.

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Score: 6
Primal Defence

"meh"

submission: Primal Defence
date: July 17, 2008

It was ok, but in my opinion, it didn't really do anything to set it apart. The gameplay got repetitive, the balancing of the weapons are a bit broken, and there's nothing really to differenciate between them. Here's an idea if you decide to make another one of these. I think you should have the projectiles each have different abilities, like the first one has the rapid fire, but doesn't do much damage, the second one sets a small patch of the land on fire for a limited time so that when the enemies walk across it, they recieve damage. The Ice arrow has the ability to freeze the enemies and doubles damage on the next shot, the spear has penetration so that when it lands a hit, it passes the enemy through and hits the one behind it, and the bomb has splash damage.

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Score: 10
Awesome Gaiden

"Gold"

submission: Awesome Gaiden
date: June 21, 2008

This is just gold Egoraptor. Especially since the irony is in fact that the game's really hard even on the tutorial level

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Score: 10
SSBB Theme Decoded

"I enjoyed your parodization of the song"

submission: SSBB Theme Decoded
date: March 24, 2008

Me personally, I'm a Nintendo fanboy, but I am open-minded to differentiate between a parody and someone just making sadistic fun of something good. I laughed my ass off when I listened. Bravo, Bravo.

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Score: 7
Knights Castle

"It was ok"

submission: Knights Castle
date: March 17, 2008

It was an ok game, but some of the things are that the cooldown for the spells, it takes forever for even the damn fireball to be used, later on in the game, it seems to become a requirement for your character to have uber-powerful spells, I wouldn't mind that so much if when you level up, at least be able to take different paths, like the path of a wizard, or Archer, or whatever. Another complaint is that it takes forever to swing your sword, it gets especially bad when you fight a couple skeletons accompanied by many transforming sorcerers and they're attacking you at completely different times. Also, it has pretty bad experience balancing issues. If you improve upon these things if you decide to make a sequel, then maybe I'll give a better score.

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Score: 7
Sonic Smash Brothers BETA

"not bad"

date: February 29, 2008

This is not bad of a game, my only beef with this, even though it's pretty big is that it seems like a Super Smash Flash clone.

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Score: 10
In the Rain

"awww"

submission: In the Rain
date: February 18, 2008

A short but sweet flash, showing that an umbrella does more than just help keep people out of the rain, it brings two people together.

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Score: 7
Drone Wars

"Had potential"

submission: Drone Wars
date: February 15, 2008

This game had potential to be a good RTS but the controls are somewhat at odds with eachother, I think it would have been good to try and do things like the right-click button allows your units to move around and it probably would have been good to incorporate something like more terrain. Other than that, it was a pretty well done game. Oh and vampire, don't badmouth 8-bit games. A lot of 8-bit games are the definition of fun and how I see it, there are exceedingly fewer great games out there today.

February 15, 2008

Author's Response:

Thanks. I get a lot of feedback for right-clicking. Unfortunately Flash doesn't handle right-click very well, so I had to make due. Right-click always opens up a popup menu for Flash.

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Score: 10
Spin the black circle

"A brilliant take on a tired genre"

date: February 1, 2008

This is definitely a hard game, but it just sucks you in like a black hole, like Tetris. You deserve a pat on the back and I raise my glass to you, you brilliant bastard.

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